Star Wars Armada: Atomic Mass Games Shelves Development; Confusion Ensues (2024)

Star Wars

Star Wars Armada: Atomic Mass Games Shelves Development; Confusion Ensues (1) Star Wars Armada: Atomic Mass Games Shelves Development; Confusion Ensues (2)

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Star Wars Armada production appears to be on an indefinite hiatus and the future of the game is unclear.

Star Wars Armada is one of the best games out there right now. It’s also my personal favorite game on the market. After years of support and development Atomic Mass Games has made an announcement that has shocked fans. Let’s take a look.

What Happened

On Friday 8/20/21 Atomic Mass Games, the current developers of Star Wars Armada, posted the above notice on their Facebook page. The notice stated that they would continue to support Armada with reorganized play and reprints of products. It also states that no new product is in development. This has lead to a great deal of confusion and even anger among the fans of the games. So let’s take a closer look at what all this means.

Is Armada Dead?


A lot of people are taking this announcement as AMG saying that Armada is now dead. This is, on the face of it, not what the announcement is saying. Indeed the announcement confirms that they want to keep supporting the game. Normally when a game “dies” support for it is gone, organized play ends and the product is no longer being restocked. That does not, at least for now, appear to be the issue. So officially at least, Armada lives on.

But lets also be honest and admit that a lack of new product is a MAJOR blow to the game. Games need to have new product and releases coming out to grow and remain popular. This is an especially huge blow for the two new Clone Wars factions which are now hobbled with far smaller and less viable fleets than the other factions. Now obviously development could restart in the future, and this could just be a temporary pause. However given that it normally takes 18-24 months for a product to go from development to shelves (longer if issues like COVID pop-up) this means that even if they restart development in the near future we are unlikely to see new product out for a couple of years, and that is bad news.

Why Is This Happening? Is It Sales?

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Let me just start out by saying that I don’t know why this decision was made and as of now AMG isn’t saying. A lot of people have speculated that its due to poor/slow sales on Armada, something that has been claimed about the game for years. However, I’ve seen very little evidence that this is true. There aren’t clear industry sales numbers so it is very hard to get anything concrete, but in the early years of the game it was reported to sell very well.

In addition to sales numbers, we know that this game has been historically very hard to keep in stock. The issues has generally not been with stock staying on shelves and not selling, but the lack of stock. I’ve heard from numerous stores that they can’t keep the stuff on their shelves, it comes in and sales out right away. Even checking FFG’s online store you can see that roughly half the product is out of stock right now. This includes some very core units, such as Imperial Star Destroyers, and even new releases like the Venetor. Even the $200 USD Super Star Destroyer is out of stock.

All of this points to sales not being the primary issues here. If a game is constantly sold out worldwide that does not suggest that it is selling poorly, but rather the opposite. Certainly FFG, before passing the license along to AMG, felt it was doing well enough to warrant a large Clone Wars expansion. Moreover AMG saying they are working on getting reprints out suggests they know people are buying the game. If it’s not sales, then what is the issue?

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Staffing Issues?

One potential issues is simple size/staffing issues. When production and development moved form FFG to AMG about a year ago a very small amount of the FFG development staff made the transition. This has possibly left AMG overloaded and not able to handle development on all the games they’ve undertaken. On top of that Luke Eddy, the lead designer for the Star Wars games, left AMG at the end of July (not by his own choice according to his posts). He was one of the original designers of Armada. It is unclear why he departed, but this has clearly left a hole in their development team. Indeed aside from Luke, who worked on other games as well, its not 100% clear that AMG has ever had a team working on Armada.

Given the 18-24 months lag time it’s pretty clear that all the product that they’ve put out for the Star Wars games was developed before FFG moved the license over to AMG. This means that what they’ve done is released essentially completed product. With that last of that out the door, they can announce that they don’t have anything in development and never had, since its possible they just haven’t had the time or manpower to put together a team for ARMADA. If a team is put together that could signal a return to development.

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Star Wars License

Another thing to note is the Star Wars license is set to expire sometime in the next few years. Hopefully Asmodee, the parent company of FFG and AMG will be able to retain it. FFG initially acquired the Star Wars license before Disney bought out Lucasfilm. Time will tell on this front.

Good Bye For Now My Love

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I love Star Wars Armada, and this news has left me pretty devastated. Yes the game isn’t officially dead now, but its definitely in a shaky place. I don’t know why the choice was made. On the one hand its nice the AMG is being upfront with players, rather than leaving them to wait for months, but it would have been nice to get a little more information. I’d like to hold out hope that the game will come back, that the Clone Wars and a real version 2.0 will get finished, but I just don’t know. For now, until we get more news, I fear it’s goodbye to my real gaming love.

Let us know what you think of this news, down in the comments!

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Star Wars Armada: Atomic Mass Games Shelves Development; Confusion Ensues (14)

Author: Abe Apfel

Abe is that rare thing, an Austin local born and raised here. Though he keeps on moving around, DC, Japan, ETC., he always seems to find his way back eventually. Abe has decades of experience with a wide range of tabletop and RPG games, from historicals, to Star Wars to D&D and 40K. He has been contributing to BOLS since almost the start, back when he worked at and then owned a local gaming store. He used to be big into the competitive Warhammer tournament scene but age has mellowed him and he now appreciates a good casual match. He currently covers 40K tactics and lore, as well as all things Star Wars, with occasional dabbling in other topics. Abe remains in mourning over the loss of WFB to this day.

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  • Star Wars Armada: Atomic Mass Games Shelves Development; Confusion Ensues (2024)

    FAQs

    What happened to Star Wars Armada? ›

    After long and careful consideration, we are here today to announce the end of development on Star Wars™: X-Wing and Star Wars: Armada. We are grateful for the community's passionate engagement and support.

    What age is Star Wars Armada for? ›

    Star Wars Armada is a miniatures battle game for two players and is suitable for ages 14 and older.

    How long is Star Wars Armada? ›

    From the manufacturer
    Star Wars Armada Core SetStar Wars Armada Galactic Republic Fleet Starter
    Add to CartSee Details
    Type of GameMiniatures Battle GameMiniatures Battle Game
    Number of Players2 Players2 Players
    Average Playtime2 Hours2 Hours
    10 more rows

    What is the command phase in Armada? ›

    Command Phase is the first phase of a game round. During this phase, players secretly and simultaneously choose commands on their command dials and assign them facedown to their ships. A ship must be assigned command dials until it has a number of command dials equal to its command value.

    How did the Armada fail? ›

    The design of the Spanish cannon meant that they could only fire over short distances and were slow to re-load. The lack of a secure port where the Spanish could take shelter meant that the Spanish ships were buffeted by the wind.

    Why was Naboo destroyed? ›

    Despite his origins on the planet, Palpatine did not care at all for his homeworld and, following his death, Naboo was named a priority target for Operation: Cinder, a protocol that the Sith Lord had put in place to destroy Imperial worlds should they fail to protect their Emperor.

    Is Star Wars Armada pre painted? ›

    As a result, then, most fleets protect their ships by using screens of fighters to engage enemy squadrons. Meanwhile, even though the squadrons in Armada aren't pre-painted like the capital ships, they are presented in colors intended to complement their fleets.

    How many turns are there in Star Wars Armada? ›

    The game ends after six rounds.

    How many factions are in Star Wars Armada? ›

    Star Wars: Armada features four factions. Your faction determines the ship roster, commanders and faction-specific upgrades available to you.

    What is the largest ship in Star Wars Armada? ›

    Starhawk-class Battleship

    In Armada, the Starhawk is the largest and most expensive large ship – exceeding the Imperial-class Star Destroyer in both categories.

    What is the point size in Star Wars Armada? ›

    The standard fleet point total (for tournaments) is 400 points.

    Who goes first in Star Wars Armada? ›

    Determine Initiative: The player whose fleet has the lowest total fleet point cost chooses which player is the first player. The first player places the initiative token next to his edge with the blue side faceup. If the players are tied in fleet points, flip a coin to decide which player makes the choice. 3.

    How many command tokens can you have in Star Wars Armada? ›

    You can be assigned up to 4 command tokens instead of a number of command tokens equal to your command value." dial." Relentless (ISD Title): "The total number of command dials that must be assigned to your ship during the Command Phase is reduced by 1."

    What is the maneuver tool in Star Wars Armada? ›

    The maneuver tool is assembled of 5 Plastic Segments with 5 Punchboard Numbers. It is used to precisely move ships inside the play area. Each joint of the maneuver tool corresponds to the speed printed on the punchboard token inserted into the hole closest to the joint.

    How many troops are in an Armada? ›

    The Spanish Armada is Formed

    In 1588, the Spanish Armada was created to invade England. The Spanish Empire tried to make it near-invincible. The Armada consisted of about 130 ships manned by approximately 8,000 mariners and 19,000 soldiers.

    What actually happened to the Armada? ›

    The Armada sets sail for home but are forced around Scotland and Ireland. Many ships are wrecked in storms and thousands of sailors drown. The surviving Spanish ships arrive back in Spain, but almost half of their fleet is lost. Victory for England.

    What destroyed the Armada? ›

    The Armada was difficult to attack because it sailed in a 'crescent' shape. While the Armada tried to get in touch with the Spanish army, the English ships attacked fiercely. However, an important reason why the English were able to defeat the Armada was that the wind blew the Spanish ships northwards.

    What happened to the Imperials in Star Wars? ›

    The subsequent Imperial Era would last only two decades, for it was eventually overthrown by the Alliance to Restore the Republic in the Galactic Civil War, but not before the sovereign star systems of the galaxy had been largely conquered and oppressed by the Empire's forces.

    What happened to the Queen in Star Wars? ›

    She dies soon after giving birth to twins, Luke and Leia. Just prior to her death, Padmé insists to Obi-Wan that there is still "good" in Vader. After Padmé is given an elaborate funeral on Naboo, her twins are separated and hidden from the Empire.

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