Eldritch Knight Build - Tavern Brawler Thrower (2024)

The post covers Eldritch Knight Tavern Brawler Thrower Build for Baldur's Gate 3. Take the role of the ultimate Weapon Thrower, thanks to Eldritch Knight Build - Tavern Brawler Thrower (1)Tavern Brawler​ feat and Bound a Weapon to always return to your hand. In case things go south employ defensive spells to ensure extremely high Armour Class to avoid most attacks in the game.

Contents

  • Eldritch Knight - Thrower Build
  • Starting the Game
    • Races
    • Class
    • Fighting Style
    • Background
    • Abilities
    • Skills and Expertise
  • Leveling Progression
  • Illithid Powers
  • Potions, Elixirs and Consumables
  • General Tips
  • Equipment Recommendations
    • Act 1
    • Act 2 - mid-game
    • Act 3 - Final Build setup
  • Conclusion

Eldritch Knight - Thrower Build

The subclass is a mix of magic and martial proficiencies accessible from Fighter. Unfortunately, both of these things bite the Eldritch Knight - if you use a spell, this uses action and you have to forgo two attacks. If you use only attacks, then why go with Eldritch Knight and not Battle Master Build?

Fear not, some things make this subclass very useful for its utility and defensive capabilities. Moreover, by going with Eldritch Knight Build - Tavern Brawler Thrower (2)Tavern Brawler​ we will be able to use ranged attacks for huge damage bonuses and avoid any type of danger. If needed, as a Fighter it will be also easy to engage in pure melee combat.

The defensive capabilities stem from access to some awesome spells - Shield, Mirror Image and Blur. You can easily tank most of the attacks if the need arises. Moreover, with a good gear selection, it will be easy to ensure that you have some additional actions to use to further empower the combat capabilities.

So let's jump into it!

Starting the Game

We start with the early game. I would go into what are the best Races, Abilities, and Skills for Eldritch Knight Thrower Build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Also, keep in mind whether your picked race has Shield proficiency as this can improve survivability or give benefits for offensive.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.

RaceFeaturesDescription
Eldritch Knight Build - Tavern Brawler Thrower (3)Duergar Dwarf
  • Eldritch Knight Build - Tavern Brawler Thrower (4)Dwarven Combat Training
  • Eldritch Knight Build - Tavern Brawler Thrower (5)Superior Darkvision
  • Eldritch Knight Build - Tavern Brawler Thrower (6)Dwarven Resilience
  • Eldritch Knight Build - Tavern Brawler Thrower (7)Duergar Resilience
Very solid choice, especially as they can enlarge themselves and also become invisible. Another reason for dwarves is that they can use the Dwarven Thrower special effect for bonus damage.
Eldritch Knight Build - Tavern Brawler Thrower (9)Half-Orc
  • Eldritch Knight Build - Tavern Brawler Thrower (10)Darkvision
  • Eldritch Knight Build - Tavern Brawler Thrower (11)Relentless Endurance
  • Eldritch Knight Build - Tavern Brawler Thrower (12)Savage Attacks
A perfect Fighter race gains additional roll for critical hits, but most importantly, can stand up instead of being Downed.
Eldritch Knight Build - Tavern Brawler Thrower (13)Githyanki
  • Eldritch Knight Build - Tavern Brawler Thrower (14)Martial Prodigy
Very versatile race, that unlocks some good actions for combat and exploration.
Eldritch Knight Build - Tavern Brawler Thrower (15)Wood Half-ElfOne of the more popular options, Wood Subrace gets bonuses to bonus mobility, you will not need that as much later in the game.

Class

The build is going into one class - Fighter. They give all weapon and armor proficiencies, making them extremely versatile front liners - two-handed weapons, swords, scimitars, dual-wielding, etc.

Overview
Eldritch Knight Build - Tavern Brawler Thrower (19)Fighter
Features
Eldritch Knight Build - Tavern Brawler Thrower (20)Second WindYou can use this to heal yourself in tight encounters, to get a little bit more of survivability.

Fighting Style

Fighters get a unique choice of different Fighting styles. They give decent bonuses to various stats, pick one based on your preference. With this build, we will only use melee attacks until level 4, after that, it will mostly be throwing.

Fighting StyleDescription
Eldritch Knight Build - Tavern Brawler Thrower (21)DefenceThe only choice that is relevant for the build. It will give a higher survivability.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. Fighter, mainly benefits from Strength related skills, if you want some optimization there are a few options:

BackgroundSkillsDescription
OutlanderAthletics
Survival
Gives a boost to Athletics greatly reducing the chances of Shove's success. Moreover, Survival will help with revealing hidden treasures, but it mostly utilizes the Wisdom ability
SoldierAthletics
Intimidation
Gives a better chance to resist shove, and increases the success of Intimidation dialogues.

Abilities

Now let's take a look at the abilities of the Eldritch Knight Tavern Brawler build. Correct allocation will allow us to maximize the early gameplay and get good modifier bonuses.

AbilityValueDescription
Eldritch Knight Build - Tavern Brawler Thrower (22)Eldritch Knight Build - Tavern Brawler Thrower (23)Strength16 (14+2)The main damage attribute, and will work well with Eldritch Knight Build - Tavern Brawler Thrower (24)Tavern Brawler​ for even more damage. I also assume you will be using Auntie Ethel Hair for +1 Strength. If not (for example using this on companion), then set it to 17 (15+2) and decrease Wisdom.
Eldritch Knight Build - Tavern Brawler Thrower (25)Dexterity16 (15+1)Early in the game, I recommend going with 14 Dexterity. You can use some good medium armor like Half Plate Armour from La'zael. Overall you can have 15-18 AC in the early game. Moreover, higher dexterity will allow you to start combat earlier.
Eldritch Knight Build - Tavern Brawler Thrower (27)Constitution14We do not need as much, because we will not be in the frontlines from level 4. Moreover, as there is no need for spell concentration, this ability also loses importance.
Eldritch Knight Build - Tavern Brawler Thrower (28)Intelligence8Not an important stat for us
Eldritch Knight Build - Tavern Brawler Thrower (29)Wisdom12We get 12, to not get any negative modifier for Wisdom Saving Throws, as there are many of them.
Eldritch Knight Build - Tavern Brawler Thrower (30)Charisma8This is a debatable ability. If you are the main character and want to get a better chance of passing some dialogues, you could remove two points from Wisdom and add them here.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Strength-related:

  • Athletics

However, you may want some other options, especially if you are the main character

  • Intimidation
  • Perception

Leveling Progression

Here is the detailed progression for the Eldritch Knight Thrower build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get the feel for the class you can start picking your options

Level 2

At the second level already fighter gains its most popular action:

ActionDescription
Eldritch Knight Build - Tavern Brawler Thrower (31)Action SurgeFor each short rest, you can add additional action points for bonus attacks. As you progress and obtain Eldritch Knight Build - Tavern Brawler Thrower (32)Extra Attack​ this will even give more than 1 additional attack.

Overall, this encourages having constant short rests if you want to have the full potential of the Fighter.

Progressing with Elixir of Hill Giant Strength

This is optional, and for some people breaks, immersion, feel free to skip it.

Well, there is a trick early in Act 1, after you reach the first settlement - Druid's Grove. There you can stock up on some really powerful potions for Acts 1, and 2 - Elixir of Hill Giant Strength.

What do they do? They increase the Strength to 21 until a Long rest. More or less this negates any need to have strength investment if you plan to use them till the late game. This is somewhat gimmicky, however, if you are interested here is a guide on how to farm Elixir of Hill Giant Strength.

However, you will naturally stack up your Strength to 22 with some choices and bonuses, meaning that the potions will not be as useful. In Act 3 there will be an upgraded version - Elixir of Cloud Giant Strength, that will set it to 27. This is the highest possible strength value.

So here is the setup once you get these Elixirs and decide to use them. Remember to respec, to get the full utility:

AbilityValueDescription
Eldritch Knight Build - Tavern Brawler Thrower (33)Eldritch Knight Build - Tavern Brawler Thrower (34)Strength8The potion will raise the strength to 21, meaning that we do not need this ability.
Eldritch Knight Build - Tavern Brawler Thrower (35)Dexterity16 (15+1)Having higher dexterity will ensure we go earlier, but will not give bonus Armour Class as we are using Medium or Heavy Armors.
Eldritch Knight Build - Tavern Brawler Thrower (36)Constitution17(15+2)The higher value will further improve total HP allowing to sustain more damage. Moreover, once we get Eldritch Knight Build - Tavern Brawler Thrower (37)Tavern Brawler​ the additional point will be used on this ability.
Eldritch Knight Build - Tavern Brawler Thrower (38)Intelligence8Not an important stat for us
Eldritch Knight Build - Tavern Brawler Thrower (39)Wisdom12We get 12, as this ensures a good chance of surviving Wisdom Saving Throws, against most of the spells.
Eldritch Knight Build - Tavern Brawler Thrower (40)Charisma12As we have more free points, we can now enhance the Charisma, even if you are not the main character. Feel free to boost it further by subtracting points from Wisdom.

Of course, if you do not wish to use these potions, then don't worry, use the ability allocation I suggested at the beginning of the post.

Level 3

This is an important level as you can choose the Fighter subclass. The build will be going with Eldritch Knight.

Overview
Eldritch Knight Build - Tavern Brawler Thrower (41)Eldritch Knight
Features
Eldritch Knight Build - Tavern Brawler Thrower (42)Weapon BondYour weapon cannot be knocked out from the hand and returns when thrown. This further improves the array of weapons that you can use throughout the game as throwing ones.

Cantrips

You can choose two options. Here are my suggestions:

FeatDescription
Eldritch Knight Build - Tavern Brawler Thrower (43)FriendsVery useful cantrip if you are the main character and want to have a higher chance of dialogue success. Be sure to not stay too long once you use it, as the targets may attack you once it wears off.
Eldritch Knight Build - Tavern Brawler Thrower (44)Fire BoltAlthough you will not use this to deal damage it can be good to light some barrels or oils on fire to create explosions.
Eldritch Knight Build - Tavern Brawler Thrower (45)Mage HandThis can be helpful in world exploration and some encounters. It gives a free shove and can throw items.
Eldritch Knight Build - Tavern Brawler Thrower (46)LightThis will most likely be taken by the cleric, but if not be sure to get it as it will be useful in Act 2.

Spells

The build does not concentrate on offensive spellcasting, for this reason, we take more utility picks.

Any spell that we take in this list we can later replace for the Wizard spell list, which has more useful ones for Eldritch Knight Tavern Brawler.

SpellsDescription
Eldritch Knight Build - Tavern Brawler Thrower (47)ShieldThis is one of the main reasons to take Eldritch Knight. By using the level 1 spell slot you can protect yourself with 5 point Armour Class increase for the remaining turn. A solid choice for higher survivability.
Eldritch Knight Build - Tavern Brawler Thrower (48)Protection from Evil and GoodIt is useful in some encounters, but not necessary in my opinion. It's great if you can cast it before the encounter, as otherwise, the Action point cost is too steep in my opinion.

Expanded

This list of spells is from Wizards and can be used to get some neat spells. As I mentioned there is no point getting offensive ones with these builds, but something like Longstrider can be beneficial for the whole party.

SpellsDescription
Eldritch Knight Build - Tavern Brawler Thrower (49)LongstriderProvides longer movement distance and can be cast on all party members. Early in the game, this is beneficial when you do not have Misty Step. If another party member has this spell, take Enchance Leap or Feather Fall.

Level 4

Level 4 brings the first feat. There are some options that you can pick so let me give recommendations

Spells and Replace Spell

SpellDescription
Eldritch Knight Build - Tavern Brawler Thrower (50)Magic MissileThe only worthwhile choice in my opinion as it can be used to "finish off" enemies. However, using Eldritch Knight Build - Tavern Brawler Thrower (51)Tavern Brawler​ will ensure that we have a very high hit chance, so this spell can be redundant. Nonetheless, we can use it as a replacement in the next levels.

For replacement, you could change Protection from Evil and Good to a Ritual spell like:

SpellsDescription
Eldritch Knight Build - Tavern Brawler Thrower (52)Feather FallEnsures that you can survive very high falls. Some exploration in Act 1 may require this so it is good to have.

Feat

FeatDescription
Eldritch Knight Build - Tavern Brawler Thrower (53)Tavern BrawlerThis Feat makes the build very powerful. With high strength, you will have extremely high chances to hit and even better damage from its bonus effect. Moreover, it gives +1 Strength if going without Elixir of Hill Giant Strength, otherwise, take +1 Constitution.

Level 5

This is a huge milestone for the Fighter class

FeatureDescription
Eldritch Knight Build - Tavern Brawler Thrower (54)Extra AttackThis allows attacking two times instead of one, theoretically doubling the build's damage output.

The next improvement like this will happen at level 11.

Level 6

Additional spell replacement is unlocked with a new Feat selection.

Replace Spell

I would suggest you remove Magic Missile as it will probably be redundant. Of course, if you use it, feel free to keep it and skip this part.

SpellsDescription
Eldritch Knight Build - Tavern Brawler Thrower (55)Enhance LeapMake sure you have this ritual spell as it will help in exploration for you and your group members.

Feats

FeatDescription
Eldritch Knight Build - Tavern Brawler Thrower (56)Dual WielderAs we are starting to enter the mid to late game, some optimizations are available. For example, you can now have the Knife of the Undermountain King in the mainhand and the main weapon in the offhand. When dual-wielding and throwing a weapon it will return to offhand. This is a perfect offensive feat. If you want to use a shield, check the options below.
Ability ImprovementIf you are not using Elixir of Hill Giant Strength, this is the perfect time to pick +2 Strength.
Eldritch Knight Build - Tavern Brawler Thrower (58)AlertThis is a very solid option as you now have Eldritch Knight Build - Tavern Brawler Thrower (59)Extra Attack​ to deal substantial damage on the first turn. This should guarantee you go first most of the time. You can use this opportunity to remove a particular enemy that may cause problems once their turn starts. With this feat, you can also set your Dexterity to 14.

Level 7

The Eldritch Knight unlocks bonus level 2 spell slots and a new subclass feature.

FeatureDescription
Eldritch Knight Build - Tavern Brawler Thrower (60)War MagicSadly, we will not be using this ability much. Sacrificing action to cast a cantrip is worse compared to two attacks with a thrown weapon.

Spells

SpellsDescription
Eldritch Knight Build - Tavern Brawler Thrower (61)Arcane LockWe continue taking spells that do not require Spell Save DC or attack rolls. This can be useful in some of the game encounters, especially in Act 3, where there are a lot of doors. You could leave some enemies stranded making fights very easy.

For the second spell take anything, we will be replacing it later on.

Level 8

The build unlocks the next Feat and new spells from the Expanded spell list.

Expanded

SpellDescription
Eldritch Knight Build - Tavern Brawler Thrower (62)​Mirror ImageA very powerful spell that can make you avoid three attacks by increasing your Armour Class. In case you need very high survivability just cast this on yourself.

Replace Spell

As new spells are available I would recommend replacing the second spell you picked in level 7 with:

SpellDescription
Eldritch Knight Build - Tavern Brawler Thrower (63)BlurAttack rolls on you have a disadvantage, again additional spells in the arsenal to ensure your very high survivability.

Feats

Pick one feat, the next one will only be available at level 12.

FeatDescription
Eldritch Knight Build - Tavern Brawler Thrower (64)Dual WielderIf you are interested in maximizing offensive capabilities take this and another weapon like the Knife of the Undermountain King in the main hand. If using the shield, take the option below.
Eldritch Knight Build - Tavern Brawler Thrower (66)AlertThis is a very solid option as you now have Eldritch Knight Build - Tavern Brawler Thrower (67)Extra Attack​ to deal substantial damage on the first turn. This should guarantee you go first most of the time. You can use this opportunity to remove or damage particular enemies that may cause problems once their turn starts. With this feat, you can also set your Dexterity to 14

Level 9

Besides the boost in HP, a new class feature of fighter is unlocked:

FeatureDescription
Eldritch Knight Build - Tavern Brawler Thrower (68)IndomitableGreatly improves chances of succeeding in Saving Throws, minimizing the impact of crowd control actions.

This can be useful for ensuring that spell concentration is not interrupted in case you get hit.

Replace Spell

One option that you could take to further improve offensive combat (but on a very small margin):

SpellDescription
Eldritch Knight Build - Tavern Brawler Thrower (69)Enlarge/ReduceImproves your damage a little bit and gives an advantage on Streng checks and Saving Throws. It would be best to cast this before combat if possible.

Level 10

This level unlocks another Eldritch Knight feature (which the build does not use, sadly) and other small things with minimal impact.

FeatureDescription
Eldritch Knight Build - Tavern Brawler Thrower (70)Eldritch StrikeWeapon attack applies a disadvantage on the next spell cast. This has a great effect, however, for our build setup it does not bring any benefits.

Cantrips

Nothing much of interest here just a few options in my opinion:

CantripDescription
Eldritch Knight Build - Tavern Brawler Thrower (71)Minor IllusionCan be used to attract enemies to one place (before combat). This will be very useful once you get Nyrulna and use its area of effect thunder damage.
Eldritch Knight Build - Tavern Brawler Thrower (73)Mage HandAnother option if you have not taken this before. The hand can be a great tool for some throwing or puzzle solving.

Spells and Replace Spell.

Generally no spells of interest here, just take one, and you will be replacing it in the next level. You can do a replacement here for something like Misty Step.

Level 11

This is big, very big. You gain a very important class feature from Fighter

FeatureDescription
Eldritch Knight Build - Tavern Brawler Thrower (74)Improved Extra Attack​​Now a third attack can be used, tripling your base damage. Especially in the late game, where you have multiple sources of additional damage, this will stack up for easy kills against most foes.

Spells and Replace Spell

I would suggest taking any spell that you deem necessary. More or less we have covered all the corners. For example, you could do replacement and obtain Magic Weapon, but it will give a very slim improvement to overall combat prowess.

Level 12

The final level of Eldritch Knight Tavern Brawler build is here. There are a few alternatives here that I would like to cover. This allows optimization for a few different cases that arise as you use this build

Multiclass to War Domain Cleric

One option is that you can multiclass to another class, particularly War Domain Cleric. Probably, you have seen that on many occasions the Eldritch Knight has a free bonus action that is not utilized in any way. This is where Eldritch Knight Build - Tavern Brawler Thrower (75)War Priest​ comes in, allowing to use bonus action to make another attack.

Just take any spells or cantrips as I do not think they matter at this point in the game. The build is already set on being Thrower and casting would just waste three attacks.

Going for Eldritch Knight Level 12

This is another option, that is good especially if you are not using Elixir of Hill Giant Strength and Elixir of Cloud Giant Strength. This way you can get a fourth Feat. For this variation you now cover everything that is needed:

  • Eldritch Knight Build - Tavern Brawler Thrower (76)Tavern Brawler​ - for throwing weapons
  • Eldritch Knight Build - Tavern Brawler Thrower (77)Alert​ - for higher initiative
  • Ability Improvement - +2 Strength
  • Eldritch Knight Build - Tavern Brawler Thrower (78)Dual Wielder​ - wielding two weapons, and getting bonus offensive stats. Another option is Eldritch Knight Build - Tavern Brawler Thrower (79)Savage Attacker​ if using Shield.

Illithid Powers

This is a special mechanic in Baldur's Gate 3, that allows you to consume tadpoles and unlock special Illithid Powers. These range from somewhat useful, to extremely deadly. I would like to leave a few recommendations:

Base Illithid Powers

OrderIllithid PowerDescription
1Eldritch Knight Build - Tavern Brawler Thrower (80)Favourable BeginningsVery useful power to take as it does not have any costs, and provides only benefits on the first hits.
2Eldritch Knight Build - Tavern Brawler Thrower (81)Luck of the Far RealmsGuarantees a critical hit, a very powerful action to have.
3Eldritch Knight Build - Tavern Brawler Thrower (82)Concentrated BlastMainly need this one for progression.
4Eldritch Knight Build - Tavern Brawler Thrower (83)Cull the WeakIt allows you to deal additional psychic damage around the target you kill. Moreover, it can provide an insta-kill if the enemy is very low on HP.

Potions, Elixirs and Consumables

Let's take a look at what consumables we can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
Eldritch Knight Build - Tavern Brawler Thrower (84)Potion of SpeedIn case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
Eldritch Knight Build - Tavern Brawler Thrower (85)Potion of Animal SpeakingA good potion to drink for role-playing and additional dialogue options with animals.
Eldritch Knight Build - Tavern Brawler Thrower (86)Potion of InvisibilityCan be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

ConsumableDescription
Eldritch Knight Build - Tavern Brawler Thrower (87)Elixir of BloodlustAs you will be able to easily kill at least the weakest foe, this ensures additional attacks per turn. I would go with this option once you have 24 base strength, otherwise look at the options below.
Eldritch Knight Build - Tavern Brawler Thrower (88)Elixir of Hill Giant StrengthSets strength value to 21 until the Long Rest. With this option, you can easily gimp on strength in the early game. You can put those points in Dexterity or Strength. Here is a farming guide for Elixir of Hill Giant Strength
Eldritch Knight Build - Tavern Brawler Thrower (89)Elixir of Cloud Giant StrengthAn upgraded version that is available mostly in Act 3 via crafting or purchasing. Sets Strength to 27, the highest value possible. if using this one, you could set the strength to 8 via respec. However, I would still prioritize Elixir of Bloodlust late game.

General Tips

Now I would like to cover some general tips on how to play Eldritch Knight Thrower build.

Using melee attacks

One thing that may blindside you is that you can only throw. Definitely, not as you are as effective in melee combat as in ranged throwing. Of course, the bonuses from Eldritch Knight Build - Tavern Brawler Thrower (90)Tavern Brawler​ are so ridiculous that even with penalties from close range it is still usually better to use Throw attacks.

Eldritch Knight Build - Tavern Brawler Thrower (91)

But some weapons have amazing melee actions, that can knock back or debilitate enemies. So don't sleep on them if the opportunity arises and the enemy is close by.

Crushing Damage

The important aspect of any Thrower build is the type of damage these weapons can deal. I would like to draw your attention to the crushing damage that is possible when something drops from very high heights.

Eldritch Knight Build - Tavern Brawler Thrower (92)

Why is this special? It pushes the enemy forward and can sometimes make them fall down the ledges. For this reason, always look for upper ground in combat to activate this bonus.

Multiple respecs

The Eldritch Knight can be respecced multiple times throughout your playthrough, depending on the itemization. For example Act 1:

  • Elixir of Hill Giant Strength - makes you not need strength investment, and get higher Constitution or Dexterity for better combat.

As you progress you will also get other items in Act 3:

  • Amulet of Greater Health - maximizes Constitution to 23, allowing to skip any investment into this ability.

So as you can see, based on the gear you equip you can then put ability points elsewhere. I would keep this priority:

  1. Strength
  2. Dexterity
  3. Constitution
  4. Wisdom
  5. Charisma
  6. Intelligence

This way you will know where to best allocate points while wearing or using one of the listed items. However, for the late game, I think it's best to minimize the use of these items, as you can get other options that directly improve your damage.

Dual Wield vs. Shield

One option that I suggest through leveling progression is going with a Shield and that is a valid question. Overall, both of them are good options. Going with the shield and getting +2-3 to Armour Class is substantial for survivability.

However, as you are a ranged build and have a ton of survivability options - Mirror Image, Blur, Shield, etc. I see more merit going with Dual-Wielding and equipping Knife of the Undermountain King for a higher critical hit range.

Bonus Ability points through Playthrough

During your playthrough you will have two major points in the game, where you can increase the ability points in this case - Strength:

  1. Act 1 - Auntie Ethel, by sparing her life and getting her hair. This can be used to increase Strength by 1. This is the reason why we leave it at 17 so that in Act 1 we could have it at 18 (or 20 with Ability Improvement Feat)
  2. Potion of Everlasting Vigour - obtained in Act 2, in Moonrise towers, after offering Astarion's blood to the researcher. This gives +2 Strength. However, it will hurt your relations with Astarion, so avoid this choice if you care about him.
  3. Mirror of Loss. This also provides bonus ability points based on your decisions. It gives +2 to Strength.

With all of these in Act 3, you will reach 24, the maximum value of Strength, gaining a +7 Proficiency bonus to many of the rolls. This almost negates any need to use Elixir of Hill Giant Strength or Elixir of Cloud Giant Strength if you are against them and dedicate an Elixir slot for Elixir of Bloodlust.

Have an ally with Phalar Aluve equipped

Currently (if you are not paying Honour Mode) this sword provides one of the most powerful buffs in the game. Even if it is fixed, the "normal" effect is still very powerful. As you can guess I am talking about Phalar Aluve: Shriek.

This decreases enemy Saving Throw rolls of Charisma, Intelligence, and Wisdom. But more importantly, each hit that you or your ally does adds a bonus 1d4 Thunder damage. So multiple attacks that you do, will stack up quite neatly against enemies.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Eldritch Knight Thrower build effectiveness. Items are especially important as they take the build to the next level thanks to their unique effects.

Act 1

The early game can be hard, as you do not know where to find items. I would like to point out that you will be using only one weapon in this act, and it is two-handed. You will also get Knife of the Undermountain King, but it will be used later in Act 2.

SlotItemDescription
Eldritch Knight Build - Tavern Brawler Thrower (97)Melee (One - Handed)Knife of the Undermountain KingWe are getting this item, to save it for Act 2, once we get access to one-handed thrown weapons. Act 1, does not have one besides Shining Staver-of-Skulls, which bonus damage does not work when thrown.
Eldritch Knight Build - Tavern Brawler Thrower (100)Melee (Two-Handed)Returning PikeThe only weapon you will need in Act 1. Although it may be boring, it will do some great damage and make encounters very easy.
Eldritch Knight Build - Tavern Brawler Thrower (102)RangedBow of AwarenessThe higher initiative bonus will allow you to start your turn earlier.
Hand Crossbow +1Equipping two of these will allow you to attack with off-hand. This is important as you may not have use for Bonus Action. However, for dedicated ranged weapons check the options above.
Eldritch Knight Build - Tavern Brawler Thrower (105)ShieldAdamantine ShieldIt provides a substantial defensive boost by reducing critical hit damage. I recommend at least picking this up as it may be useful in Act 2.
Eldritch Knight Build - Tavern Brawler Thrower (107)HeadGrymskull HelmGives resistance to critical hits and allows the use of Hunter's Mark, for additional single-target damage. Perfect choice to utilize the bonus action.
Haste HelmProvides increased speed at the start of the combat. Use it to get a better vantage point for your thrown attacks.
Eldritch Knight Build - Tavern Brawler Thrower (110)CloakThe Deathstalker MantleThe only option in Act 1 that is okay, is by providing once-per-turn invisibility.
Eldritch Knight Build - Tavern Brawler Thrower (112)ArmorAdamantine Scale MailVery powerful armor in Act 1, that is perfect for frontliner and if you have 12 Dexterity or lower.
Adamantine Splint ArmourAnother powerful armour from Grymforge, that is best worn with 14 Dexterity, to get Bonus Armour Class, making it equal to Heavy Armour.
Githyanki Half PlateThis can be equipped when starting the game by taking it from Lae'zel. It's a very solid option with a high Armour Class.
Eldritch Knight Build - Tavern Brawler Thrower (116)GlovesGloves of Uninhibited KushigoVery powerful gloves that ensure you deal bonus damage. They will lead you through most of the playthrough.
Eldritch Knight Build - Tavern Brawler Thrower (118)BootsDisintegrating Night WalkersAvoids slipping on various terrains and most importantly unlocks Misty Step each short rest.
Boots of Genial Striding No impact when moving on difficult terrain, this allows you to position yourself for perfect shots.
Eldritch Knight Build - Tavern Brawler Thrower (121)AmuletAmulet of Misty StepDoes not require you to use Spell Slot to cast Misty Step, to either get away or reserve a better throwing position.
Broodmother's RevengeI keep this amulet as a recommendation, but the reality is that it does not work with throwing. I assume this is a bug so I keep it for now.
Eldritch Knight Build - Tavern Brawler Thrower (124)RingsRing of FlingingThe best ring for Act 1, and it will be used up until Act 3.
Caustic BandProvides 2 damage increase on each weapon hit, making it a good choice in Act 1. It is very expensive, so be sure to pickpocket some traders.
Ring of ProtectionGives defensive bonuses to Armour Class and Saving Throws.

Act 2 - mid-game

This is the mid-game, where most of the areas will be covered by dark. Radiant equipment will shine here and having Eldritch Knight Build - Tavern Brawler Thrower (128)Darkvision​ is recommended. You also can get some great items, albeit some will stay the same from Act 1.

The most prominent weapons in this act are Shar's Spear of Evening and Selûne's Spear of Night. However, you will be able to get only one of them based on one of the major decisions.

SlotItemDescription
Eldritch Knight Build - Tavern Brawler Thrower (131)Melee (One - Handed)Shar's Spear of EveningOne of the best weapons in the game. You will get it late in Act 2, but it can be a solid choice until you get the endgame weapons or Nyrulna. It is an alternative version of Selûne's Spear of Night
Selûne's Spear of NightVery powerful option as it can buff allies with 1d4 damage, and create difficult terrain. It is an alternative version to Shar's Spear of Evening.
Lightning JabberUse Weapon Bond to bind this weapon and return it to you when thrown. It is an upgrade to Returning Pike, even if wearing a shield. You will use it until you can get the above spears.
Eldritch Knight Build - Tavern Brawler Thrower (139)Melee (Two-Handed)Returning PikeThis item should be used until you get Lightning Jabber. Then also start using a shield.
Eldritch Knight Build - Tavern Brawler Thrower (142)RangedBow of AwarenessThe higher initiative bonus will allow you to start your turn earlier. Still a solid option in Act 2.
Darkfire ShortbowAlthough not mandatory, this bow is useful as it can apply Haste without spell slots. As Eldritch Knight, you should only do this before combat as otherwise, you waste 2 attacks.
Eldritch Knight Build - Tavern Brawler Thrower (145)ShieldSentinel ShieldThe shield provides a bonus initiative that is good for starting the turns earlier.
Adamantine ShieldThe shield is still relevant especially as it gives resistance to Critical hits.
Eldritch Knight Build - Tavern Brawler Thrower (148)HeadDark Justiciar HelmetIt increases the critical chance by 5%, and it only requires you to be obscured. Moreover, gives some resistance against spells by providing bonus Saving Throws.
Covert CowlProvides bonus critical chance while obscured. The first helmet in the game that will offer this bonus.
Eldritch Knight Build - Tavern Brawler Thrower (151)CloakCloak of ProtectionImproves survivability and Saving Throw success.
Eldritch Knight Build - Tavern Brawler Thrower (153)ArmorYuan-ti Scale MailThis armor is strange and very useful for the build. With it, you are not limited to a +2 Armour Class bonus from Dexterity. So while using it, I recommend respeccing, so that you would have 16 Dexterity. You can lower Constitution to 14 for this if you do not use Elixir of Hill Giant Strength. Another benefit is its initiative bonus, allowing you to go earlier in combat. It is useful at least until you get Eldritch Knight Build - Tavern Brawler Thrower (155)Alert​ feat.
Adamantine Splint ArmourThe armor is still potent in Act 2, but be on the lookout for others with 19 Armour Class like Splint Armour +2.
Adamantine Scale MailStill plays a good role in Act 2, as its 16 Armour Class is plenty, especially if you have at least 14 Dexterity.
Eldritch Knight Build - Tavern Brawler Thrower (159)GlovesGloves of Uninhibited KushigoStill the best option until later in Act 3.
Dark Justiciar GauntletsBoth gloves are a good choice, they give additional necrotic damage rider.
Dark Justiciar Gauntlets
Flawed Helldusk GlovesAdds bonus fire damage rider.
Eldritch Knight Build - Tavern Brawler Thrower (164)BootsEvasive ShoesBonus armor class for higher survivability.
Disintegrating Night WalkersThe boots are still a good option in Act 2.
Eldritch Knight Build - Tavern Brawler Thrower (167)AmuletSurgeon's Subjugation AmuletThe only amulet that can indirectly help Eldritch Knight Thrower.
Amulet of the HarpersAlternative to the amulet above if taken by another member. Gives bonus survivability and allows casting Shield with reaction.
Eldritch Knight Build - Tavern Brawler Thrower (170)RingsRing of FlingingThis ring still rocks and should be always equipped.
Killer's SweetheartAllows dealing guaranteed critical hit per long rest. After this, you can just unequip it. Moreover, it can change an attack that misses and turns it into critical.
Risky RingProvides an Advantage on attack rolls. This is a mandatory ring as it will both guarantee more hits and a higher chance of critical hits.
Caustic Band2 Acid damage on any kind of attack. With multiple attacks you do the bonus is substantial.
Callous Glow RingEasily get bonus damage if creatures are illuminated, this can be done by casting Light on yourself by an ally.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. Getting them as early as possible will need some planning, but overall, it should not be a problem.

Act 3 gives so many different items, that the build can be changed multiple times as you explore it. For example:

  • Going with Thrown weapon and Shield
  • Thrown weapon and Eldritch Knight Build - Tavern Brawler Thrower (176)Dual Wielder​ a shortsword or dagger for various bonuses
  • Using a Thrown weapon, equipping Bhaalist Armour, and going in melee range for double-throw damage.

Each of these provides different options based on your risk appetite and expected damage output. Of course, the silliest and the strongest is the last one:

SlotItemDescription
Eldritch Knight Build - Tavern Brawler Thrower (178)Melee (One - Handed)Nyrulna
(BiS)
Although this would technically be a weapon used for Throwing builds, it is perfect as a melee choice. You can still throw it for AOE lightning damage as Eldritch Knight Build - Tavern Brawler Thrower (180)Extra Attack​ still works. It is also ridiculously powerful if you equip Bhaalist Armour for constant vulnerability.
Dwarven Thrower
(BiS)
The best option if you are a dwarf. The bonus damage does wonders and its base damage is also the highest out of the ones listed here.
Rhapsody
(BiS)
Amazing weapon that improves your damage and attack rolls for each enemy killed. The maximum bonus is +3 on each attack that you do. The best option when dual-wielding in my opinion.
Blade of the First BloodThis weapon enables double damage with its special effect. However, this requires you to hit an enemy with it. Then you are required to use melee throws. This is not a big problem even with the attack roll penalty as you have huge bonuses from Eldritch Knight Build - Tavern Brawler Thrower (185)Tavern Brawler​. However, this melee approach could be not for everyone. It is an alternative to Bhaalist Armour
Knife of the Undermountain KingThe perfect weapon for dual wielding provides some damage optimization and increases critical chance range. Not as good as the above choices, but perfect for early Act 3.
Shar's Spear of EveningAlternative to Nyrulna if you want to avoid the area of effect thunder damage. As I mentioned before you can get either this version or Selûne's Spear of Night.
Selûne's Spear of NightAlternative to Nyrulna if you want to avoid the area of effect thunder damage. As I mentioned before you can get either this version or Shar's Spear of Evening.
Eldritch Knight Build - Tavern Brawler Thrower (194)Melee (Two-Handed)-Going two-handed is not worth it. Sadly you gain on average just a bonus of 1 damage (1d6 vs 1d8 or 1d8 vs 1d10), which is negligible. However, if you wear a shield or second weapon the bonuses are much better.
Eldritch Knight Build - Tavern Brawler Thrower (195)RangedThe Dead Shot
(BiS)
The best bow if you want to squeeze a little bit more damage.
Hellrider LongbowHigher initiative bonus compared to Bow of Awareness.
Eldritch Knight Build - Tavern Brawler Thrower (199)ShieldViconia's Walking Fortress
(BiS)
The strongest shield in the game. Has a special shield bash reaction that deals force damage. Moreover, gives good resistance to spells.
Swires' SledboardProvides Force Conduit each turn, decreasing the damage that the wielder receives.
Eldritch Knight Build - Tavern Brawler Thrower (202)HeadSarevok's Horned Helmet
(BiS)
It's the only helmet in Act 3 that provides a bonus critical chance.
Eldritch Knight Build - Tavern Brawler Thrower (204)CloakShade-Slayer CloakIf attacking from stealth (which is possible with a ranged build) increases the critical chance. However, thrown weapons sometimes do not return after a stealth attack, so it's risky (until Larian patches this)
Cloak of Displacement
(BiS)
Improves the chances of attacks missing the wearer until getting hit for that turn.
Eldritch Knight Build - Tavern Brawler Thrower (207)ArmorBhaalist ArmourIf you are into min-maxing, this is the best armor. It grants Eldritch Knight Build - Tavern Brawler Thrower (209)Aura Of Murder​ doubling piercing damage. However, as a ranged build, this would require you to be in close range for the effect to happen. I would recommend using this armor on another party member with melee capabilities so that you would not need to go into close range.
Helldusk ArmourThis armor has the highest armor class in the game. Moreover, it grants flying and burns enemies in flames when they attack you.
Armour of AgilityThe armor does not limit the Dexterity bonus to AC. So you can again make sure via respec that it is 16, to get +3 to AC.
Armour of PersistenceA solid defensive choice, that comes with damage reduction cantrip effects.
Eldritch Knight Build - Tavern Brawler Thrower (213)GlovesHelldusk Gloves
(BiS)
Gives a solid bonus of 1d6 fire damage on hit, and provides a fire spell with Strength as a casting ability!
Legacy of the Masters+ 2 bonuses to damage and attack rolls. This is perfect for increased damage and a higher chance of hit, especially at close range if you have Bhaalist Armour equipped.
Martial Exertion GlovesAs the build can effectively stay in long range, you can utilize these gloves to get an additional attack each short rest, and taking a bit of damage.
Eldritch Knight Build - Tavern Brawler Thrower (218)BootsHelldusk Boots
(BiS)
Allows avoiding failed Saving Throws, and uses reaction to change the outcome. Moreover, it provides bonus actions for mobility and damage.
Boots of PersistenceGives a huge boost to mobility and avoids difficult terrain.
Eldritch Knight Build - Tavern Brawler Thrower (221)AmuletAmulet of Greater Health
(BiS)
Makes any Constitution ability investment redundant as it maximizes it to 23 points. However, this means that you also sacrifice an amulet slot for something that could be more offensive.
Surgeon's Subjugation AmuletStill a good choice if you find it useful.
Eldritch Knight Build - Tavern Brawler Thrower (224)RingsRing of Flinging
(BiS)
The 1d4 bonus damage is a solid option till the end of the game.
Caustic Band
(BiS)
2 Acid damage on any kind of attack. With multiple attacks you do the bonus is substantial.
Risky RingProvides an Advantage on attack rolls. It somewhat loses its value as you can increase strength to 27 via Elixir of Cloud Giant Strength. However, it gives a huge boost to critical chance, so feel free to equip it if no group member benefits.

Conclusion

Thank you for reading the Eldritch Knight Thrower build for Baldur's Gate 3. I hope you enjoyed reading this unorthodox build that utilizes the Eldritch Knight strength for unparalleled survivability and deals enormous throwing damage with Eldritch Knight Build - Tavern Brawler Thrower (228)Tavern Brawler​ feat.

The build should also cover all the needs for progression both in terms of leveling and gear, so that you would be very effective throughout the game.

Cheers!

Eldritch Knight Build - Tavern Brawler Thrower (2024)
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