‘Banishers: Ghosts Of New Eden’ Review: A Beautiful Dark Love Story Just In Time For Valentine’s Day (2024)

Don’t Nod is one of the most intriguing studios around right now. It doesn’t seem afraid to take big swings into new genres as long as its games are rooted in a compelling narrative.

Jusant was one of my favorites of last year. As a vertical puzzle-exploration game where you mostly piece together the story through notes you find along the way, it could hardly be much different from Banishers: Ghosts Of New Eden, an RPG set in the 17th century. While players are rewarded for exploration here, Banishers is more combat- and decision-orientated.

Protagonists Antea Duarte and Red mac Raith are a pair of ghost hunters who are romantically involved. They’re recruited to help deal with a curse that has fallen upon the colonial America settlement of New Eden and to help rid residents of ghosts from their past.

The duo must investigate why each spirit lingers — they all have some form of unfinished business — and find an object that ties it to the mortal realm. As you unearth clues, the game pieces the various elements of each case together for you on a handy progress screen, leaving you to make the final fateful decision for each investigation.

The core concept is compelling enough, but there’s a twist an hour or so in that upends everything. Don’t Nod and publisher Focus Entertainment have revealed that twist in the marketing, but just in case you want to go in with as few details as possible, let me give you the TL;DR before we get into mild spoiler territory:

Pros:

  • A captivating world and story that pits professional obligations against personal bonds
  • Moral decisions that have major, tangible consequences
  • Gameplay mostly aligns with the narrative
  • Outstanding performances and a beautifully written central relationship

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Cons:

  • A lack of enemy variety outside of bosses
  • An unnecessary gear system makes the game feel slightly bloated
  • Some minor performance issues on PS5

Mild spoilers for Banishers: Ghosts Of New Eden lie ahead.

I found the pace of the first hour and change pretty slow as the game taught me its base mechanics, including combat and how to solve mysteries. But it doesn’t long until Antea and Red face their first major opponent. It’s a fight that Antea does not survive.

Red does, barely, and he wakes up sometime later in a far-away place. This being a story of ghosts and ghouls, Antea is still present.

After each investigation, you’ll typically need to decide whether to let a ghost ascend peacefully to the afterlife, banish it to Hell or blame a human who is connected to their fate. Should you decide to let Antea ascend once you finally reach her link to the human world, you’ll likely choose one of the two ghost options. But it’s only by blaming and sacrificing enough humans that you’ll be able to resurrect Antea.

This places an inherent conflict on your ascend/banish/blame decisions. You might learn that a vengeful ghost was actually an abusive partner but opt to banish one of the connected humans just to have a chance of resurrecting Antea.

In another case, you’ll wrangle with whether to punish someone for sending weaker members of a community to die so that the rest may live. Actually, that decision was pretty easy. The person concerned referred to Red as a “Scotchman” instead of a “Scotsman.” As a fellow Scot, I was deeply offended and had no problem with sending that character to their demise.

You’ll be asked fairly early on to commit to resurrecting Antea or letting her ascend. For me, making the decision to resurrect Antea meant that I was going to blame the human in each case no matter what, even if the circ*mstances of the case didn’t square with the outcome or Red’s purported professional obligations. The decisions you make may not line up with your vow to Antea, a factor that will have an impact on the ending you get.

Despite the moral choices the game asks you to grapple with, they are somewhat limited. It might have been more interesting to allow a murdered ghost to pass peacefully into the afterlife and turn their killer into the authorities, rather than to take the guilty party’s life yourself.

Whatever choices you make in terms of the story, you’ll have Antea by your side until the very end. She can aid with uncovering clues and resources, traversing otherwise impossible gaps and during combat. In battles, you’ll likely find yourself starting out as Red to deal damage with a sword and rifle to build up a meter that allows Antea to deal more powerful blows. Other times, Antea will need to weaken a spectral enemy’s defenses before Red can finish them off.

Being able to instantly switch between the characters creates a fun push-pull of making the most of their capabilities, especially as Antea grows in strength and unlocks more devastating abilities.

But — other than bosses — the baddies you face are limited to just a few archetypes of basic goons, wolves, brutes and ghosts who deal long-range damage. Despite Antea having a growing arsenal, combat does eventually grow tiresome and starts to feel like a distraction from the captivating story. I had some issues with the lock-on feature as well, as that sometimes drifted from the enemy I was targeting.

On PS5, I ran into some performance issues too. The framerate dropped from time to time, even outside of fast-paced fights or doing something as relatively straightforward as scouring a room for clues. That was disappointing, but at least it’s an issue that can be resolved with performance patches. Expanding the variety of enemies would be a trickier problem to tackle.

One other thing that I felt bogged down the game is the gear system. You can find new outfits, accessories and weapons as you explore the world, but for me these didn’t really add anything to the experience. They gave a false sense of progression. Having skill trees (which are impactful here) and item upgrades is quite enough.

I appreciate that Don’t Nod is telling a fresh tale in a world that’s dripping with atmosphere and killer design. The audio mix sounded terrific on my spatial speaker setup, with Antea’s voice often coming from unexpected locations. Dripping rain from my rear speakers sounded great too. And while I might have had issues with the framerate, Banishers by and large looks terrific.

The beating heart of the game comes from tremendous work from Amaka Okafor (Antea) and Russ Bain (Red). The pair deliver beautiful performances that make the relationship between their characters feel deeply authentic and believable as they share jokes and tender moments.

Honestly, I don’t think Focus could have picked a better time to release Banishers than Valentine’s Day. At its center, this is a dark love story that asks you what you’re willing to do for the one you love, even if that means going against your professional obligations.

Rating: 8 out of 10

Banishers: Ghosts of New Eden is out now on PC, PlayStation 5 and Xbox Series X/S.

Disclosure: I was provided with a PS5 review code.

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‘Banishers: Ghosts Of New Eden’ Review: A Beautiful Dark Love Story Just In Time For Valentine’s Day (2024)

FAQs

‘Banishers: Ghosts Of New Eden’ Review: A Beautiful Dark Love Story Just In Time For Valentine’s Day? ›

Honestly, I don't think Focus could have picked a better time to release Banishers than Valentine's Day. At its center, this is a dark love story that asks you what you're willing to do for the one you love, even if that means going against your professional obligations.

Is Banishers: Ghosts of New Eden worth buying? ›

Banishers: Ghosts of New Eden boasts an amazing story with incredible voice acting. The setting, the narrative and the overall feel of the game is terrific and on par with high-budget games. However, the game has a faulty combat system, which is janky, crude, and lacks fluidity.

What is the story of Banishers: Ghosts of New Eden? ›

Plot. In 1695, Banishers and lovers Antea Duarte and Ruaidhrigh "Red" mac Raith travel to colonial New England to answer the call of their friend Charles Davenport to banish a particularly powerful curse afflicting the town of New Eden.

Is Banisher's Ghost of New Eden hard? ›

The final difficulty in Banishers: Ghosts Of New Eden is Very Hard. It is the highest difficulty in the game, and players should only choose it if they want a challenge at every step.

What is the best ending in Banishers: Ghosts of New Eden? ›

Ascend oath fulfilled: Pick the Ascend oath and Banish/Ascend every ghost (you can get away with Blaming a few people, but not many). This is by far the game's "best" ending in terms of outcomes for characters and overall moral goodness. Red peacefully ascends Antea's ghost, offering closure to them both.

How many hours is Banishers Ghost of Eden? ›

Banishers: Ghosts of New Eden, a spooky New England adventure, offers just under 25 hours for the main story. Completing all haunting quests adds roughly 10 hours, while full exploration and side content take over 40 hours.

How long does it take to beat Banishers: Ghosts of New Eden? ›

Players planning to complete just the main story of Banishers: Ghosts of New Eden won't have to invest too many hours to wrap things up. On average, it will take players around 20–30 hours to beat Banishers: Ghosts of New Eden.

What is the secret ending of Banishers? ›

To achieve this ending, players will have to alternate between Ascend/Banish and Blame. While Ascend and Banish add to Antea's Ascent, Blaming people will count towards her Resurrection. Antea will get her Ascent, but choosing Banish a few times will leave Red with a great deal of guilt in his heart.

Is Banishers Ghost of New Eden open world? ›

Banishers is a semi-open world! One of the annoying types. Pretty lenghty ones, a lot of running and backtracking. Quite empty and lifeless, too.

How many endings are there in Banisher Ghost of New Eden? ›

According to developers, Banishers: Ghosts of New Eden has 5 distinct endings, shaped by the choices you make on your journey.

Is Banishers a horror game? ›

Banishers: Ghosts of New Eden definitely sets the tone for terror, even if it isn't throughout the entirety of the game. Now, I've dipped my toes in the land of horror video games again after many, many years.

What is the difficulty in Banishers Ghosts? ›

“Banishers: Ghosts of New Eden” offers five difficulty levels: Story, Easy, Normal, Hard, and Very Hard. Choosing the right level affects enemy health points, the damage you deal and receive, the rewards you gather, and more.

What are the different versions of Banishers Ghosts of New Eden? ›

Banishers: Ghosts of New Eden has three variants. These are Standard, Red Echoes, and Collector Edition.

Who is the nightmare in Banishers: Ghosts of New Eden? ›

Having been wronged and harboring resentment towards the whole of New Eden, the spirit of Deborah returns as The Nightmare, plunging the settlement into chaos. Banishers' most haunting aspect is the light it sheds on relationships, and how society treats those who love beyond convention.

Which oath is Banishers taking? ›

There is no right or wrong oath to make, only the one that you feel these two lovers deserve, despite the unfortunate time they had at the meetinghouse. Whether you want to bring Antea back to life and abandon your work as a Banisher or just let these two part ways like any other ghost will be your decision.

What happens if you resurrect Antea? ›

Blaming the living rather than banishing souls unlocks the ability to resurrect Antea, but in doing so you betray your oath as a Banisher, earning you the 'bad' ending.

How many endings does Banishers: Ghosts of New Eden have? ›

Banishers: Ghosts of New Eden

5 Endings in total. 2 main ones that considered a "win" endings, where you fulfilled your oath you gave in the beginning of the game, after prologue. 2 endings where you fail your oath, flavors of bad ending. And 1 complete failure ending, the worst one.

Is Banishers combat bad? ›

Additionally, Banishers makes it easy to balance skills and equipment, granting fans plenty of ways to modify one character's loadout to complement the other's. Unfortunately, once combat starts, juggling these mechanics can prove frustrating. Controlling Red and Antea in combat feels sluggish and clunky.

Is Banishers a AAA game? ›

Banishers is not an AAA game, it's a nicely crafted AA game – and we are proud of it,” he said. “We have the will and passion to deliver a great experience to the audience, hence the large size of the map, and the huge amount of content.”

Is Banishers: Ghosts of New Eden open world? ›

Banishers is a semi-open world! One of the annoying types. Pretty lenghty ones, a lot of running and backtracking.

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